
Baker and his squad succeed in doing so and are then tasked with retaking the town from the occupying Fallschirmjäger forces. Mac instructs Baker to first clear out a German machine gun nest which has been making transit in the area risky for the troops. On D-Day+2, Baker and the regrouped 502nd assault Saint-Côme-du-Mont. Risner dies as he provides cover for Baker and his squad. Although successful in breaking through the heavy German defenses, Risner's tank is ambushed and immobilized by a Panzerfaust. Baker's squad and Risner manage to clear the town, as well as repel an armored counterattack before embarking on the tank to secure a vital crossroad near Saint-Côme-du-Mont. With the beachhead secure, Baker, Hartsock, Allen, and Garnett are tasked to clear out "Objective XYZ", a makeshift German barracks housing scores of Germans.Īfter securing a landing field for Glider Infantry reinforcements, the 502nd is then tasked with clearing the town of Vierville on D-Day+1, with assistance from an M5 Stuart light tank whose commander happens to be Baker's best friend, Sergeant George Risner. After fighting their way through the German lines, Baker and Hartsock link up with squadmates Allen and Garnett, and the four paratroopers defend against a counterattack from the beach and succeed in securing an exit for the 4th Infantry Division.
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By morning, more of the squad has managed to find one another, including Corporal Joseph "Red" Hartsock, who Mac delegates to Baker to clear an important road leading to Utah Beach. Though off course, Mac leads Baker and Leggett in destroying several Flak 38 anti-aircraft guns with explosives. After landing, Baker eventually manages to regroup with 1st Sergeant Mac Hassey, radioman Private First Class Leggett and Lieutenant Colonel Cole. When their plane is hit by anti-aircraft fire, Baker is thrown from the plane and separated from his squad. On June 6, 1944, Sergeant Matt Baker participates in the initial jump off, taking place hours before the Normandy Landings. The relative lack of accuracy is designed to simulate the difficulty in hitting targets in a combat situation and to force the player to use team members to engage enemy units and provide better tactical opportunities. Brothers in Arms models weapons with erratic accuracy, and enemy fire can interfere with a player's aim to simulate the effects of suppressive fire. The focus on team command rather than individual marksmanship is emphasized by providing the player with inaccurate aim. The game stresses at multiple points the effectiveness of fire and maneuver tactics, known as the Four Fs actually used by the military during World War II, expressed in the game tutorial as "Find, Fix, Flank, Finish" describing the steps in suppressing and flanking an enemy. The player can man the pintle-mounted M1919 Browning machine gun on the tank for additional suppression.īrothers in Arms is notable for its intuitive command system teams and tanks can be ordered to move, lay suppressive fire, rally, find cover, and charge the enemy. Assault team: Made up of soldiers usually with the M1A1 Carbine and the Thompson submachine gun and is good for flanking the enemy while they are pinned down by the player's fire team.Īdditionally, some levels provide the player with a tank in lieu of a squad, providing players with heavy firepower and mobile cover.Fire team: Made up of soldiers with the M1 Garand and the Browning Automatic Rifle and used to fix the enemy with suppressive fire.There are two types of teams, which are automatically provided before each mission: In most levels of Brothers in Arms, the player is given command of one or two separate 1-3 man teams, with the exception of several sections in which the player is not in command of any unit.
